' we've="" always="" wanted="" to="" bring="" the="" joy="" and="" excitement="" of="" planet="" coaster="" to="" as="" many="" players="" as="" possible,="" so="" we="" are="" delighted="" to="" be="" working="" with="" aspyr="" to="" bring="" the="" game="" to="" mac="" players,'="" said=""> Jonny Watts, Chief Creative Officer at Frontier Developments. 'With Aspyr's wealth of experience, we felt they were ideally placed to deliver the best possible experience to players on Mac.'' planet="" coaster="" has="" long="" been="" a="" favorite="" for="" simulation="" game="" fans="" who="" can't="" get="" enough="" of="" creating="" the="" ultimate="" amusement="" park,="" from="" designing="" scream-inducing="" roller="" coasters="" to="" building="" magical="" backdrops="" and="" scenery,="" managing="" operations="" and="" more.="" however,="" that="" experience="" was="" never="" available="" for="" mac="" gamers="" –="" until="" now,'="" said=""> Elizabeth Howard, Vice President of Publishing at Aspyr. 'We know players are going to have an absolute blast bringing their theme park visions to life.'